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GAMIFICATION
Gamified Programs for Children and Teenagers

ΡΟΜΠΟΤΙΚΗ STEM

Spithes designs and delivers personalised educational programmes for older school-age children and teenagers, tailored to the needs, interests, and learning profiles of each group.

Drawing on Gamification and Game-Based Learning, knowledge becomes an immersive, hands-on adventure through narrative-driven missions, role-playing, collaborative challenges, and creative activities.

In collaboration with qualified Special Education professionals, the programmes incorporate principles of differentiated and inclusive teaching, as well as multiple ways of learning and expressing oneself through images, movement, art, drama, storytelling, and spoken language.

Within a safe, supportive, and enjoyable environment, the programmes foster:

  • motivation and active participation,
  • self-esteem and a sense of achievement,
  • collaboration and social interaction,
  • communication and creative expression,
  • understanding of educational concepts through hands-on experience.

The programmes are designed for schools, educators and community organisations, as well as child protection and residential care settings, with content and duration adapted to the needs of each group.

One mission. Many ways to learn. A place for every child.

Frequently asked questions

What age groups do you target?

Creative Writing: ages 7–12. Theatrical Improvisation: ages 6–12. Classes are organized by age group for the best experience.

Is previous experience necessary?

No. The workshops are open to beginners and are adapted to each child’s level.

What is the Robotics & STEM workshop?

An experiential workshop where children learn the basic principles of robotics, mechanics, programming, and STEM sciences through play, experiments, and construction.

What do children learn?
  • Design and construction of robots and mechanisms.
    Basic concepts of programming and automation.
    Scientific thinking and experimentation.
    Teamwork, problem solving, and creative thinking.
What ages is it intended for?
  • Children aged 4–12.
    Classes are divided into age groups to ensure the best experience and appropriate level of difficulty.
Is prior experience or equipment necessary?
  • No, children start with basic skills and progress gradually.
  • All necessary equipment is provided by the workshop.
Do you support different levels or learning needs?
  • Yes, the classes are tailored to each child’s level of knowledge and needs so that they can participate actively and confidently.
How many children are there in each class?
  • The classes are small and have few students, so that each child receives the personal attention they need.
What should the child bring?
  • A positive attitude and curiosity!
  • A notebook or pencil if they want to take notes, but nothing else is required.
Is the environment safe?
  • Yes, the workshop operates in a safe and supervised environment, with instructors who are experienced in managing children and ensuring the safety of technological activities.
How can I register/reserve a place?

For available dates, duration, and cost, please contact the Spithes team at info@spithes.com, by phone at 210 300 3568, 694 424 1053, or fill out the contact form.

GAMIFICATION: Gamified Programs for Children and Teenagers 2 - Σπίθες